Build a room of 4 cards. Each turn, either avoid the room or face it.
If you face it, you must resolve exactly 3 cards; the 4th stays for the next room.
Card Types
- Monsters (♣ / ♠): Hurt you unless your weapon can block them.
- Weapons (♦ 2–10): Equip immediately and replace your current weapon.
- Potions (♥ 2–10): Heal that amount, up to 20 health.
Important Rules
- You cannot avoid twice in a row.
- Only one potion may be used per room. Extra potions in that room are discarded with no effect.
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A weapon can only be used against monsters in a non-increasing sequence.
Example: if ♦7 defeats a 6, it can later defeat a 6, 5, 4, etc. It cannot defeat an 8 afterward.
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If a monster is stronger than your weapon, you take the difference as damage.
Example: facing a 9 with ♦6 deals 3 damage.
Scoring
- Win: clear the dungeon. Score = remaining health.
- Loss: reach 0 health. Score = negative sum of monster values still left in deck/room.